3D Artist | Texture & Rendering | Co-founder of Bridge Studio
I’ve been in the 3D world for over 11 years. I started with architectural visualization, working with 3ds Max and V-Ray, but about four years ago, I shifted to game assets. That’s when my friend Mahdi Manavi and I started Bridge Studio, focusing on making assets and tutorials.
Now, we have a small but growing team, working with Blender, Substance Painter, Plasticity, Rizom Unfold 3D, Unreal Engine, Marmoset, and ZBrush. My main focus is on texturing, rendering, and art direction, while some of our team members also work with Marvelous Designer and SpeedTree. Lately, we’ve been putting most of our energy into kitbash sets and tutorials on YouTube.
Before all this, I was into traditional painting—oil, graphite, and Persian miniature—for almost nine years. I also studied architecture, which still influences my work today.
📌 Check out our work and let’s connect!